:::update:::



::update::

now i must made the next buttons .. [ 32x28 pixel ]
but all positions are okey grin



so i think, this is the bigges panel that i've ever made grin !

Code:
PANEL* Element_Display =
{
   pos_x = 10;
   pos_y = 10;
   
	button (100, 136, "hwnd_h2_down.bmp", "hwnd_h2_up.bmp", "hwnd_h2_up.bmp", NULL, NULL, NULL); 
   button (644, 136, "hwnd_he_down.bmp", "hwnd_he_up.bmp", "hwnd_he_up.bmp", NULL, NULL, NULL); 
  
   button (100, 164, "hwnd_li_down.bmp", "hwnd_li_up.bmp", "hwnd_li_up.bmp", NULL, NULL, NULL); 
   button (132, 164, "hwnd_be_down.bmp", "hwnd_be_up.bmp", "hwnd_be_up.bmp", NULL, NULL, NULL); 
   button (484, 164, "hwnd_b_down.bmp", "hwnd_b_up.bmp", "hwnd_b_up.bmp", NULL, NULL, NULL); 
   button (516, 164, "hwnd_c_down.bmp", "hwnd_c_up.bmp", "hwnd_c_up.bmp", NULL, NULL, NULL); 
   button (548, 164, "hwnd_n_down.bmp", "hwnd_n_up.bmp", "hwnd_n_up.bmp", NULL, NULL, NULL); 
   button (580, 164, "hwnd_o_down.bmp", "hwnd_o_up.bmp", "hwnd_o_up.bmp", NULL, NULL, NULL); 
   button (612, 164, "hwnd_f_down.bmp", "hwnd_f_up.bmp", "hwnd_f_up.bmp", NULL, NULL, NULL); 
   button (644, 164, "hwnd_ne_down.bmp", "hwnd_ne_up.bmp", "hwnd_ne_up.bmp", NULL, NULL, NULL); 
   
   button (100, 192, "hwnd_na_down.bmp", "hwnd_na_up.bmp", "hwnd_na_up.bmp", NULL, NULL, NULL); 
   button (132, 192, "hwnd_mg_down.bmp", "hwnd_mg_up.bmp", "hwnd_mg_up.bmp", NULL, NULL, NULL); 
   button (484, 192, "hwnd_al_down.bmp", "hwnd_al_up.bmp", "hwnd_al_up.bmp", NULL, NULL, NULL); 
   button (516, 192, "hwnd_si_down.bmp", "hwnd_si_up.bmp", "hwnd_si_up.bmp", NULL, NULL, NULL); 
   button (548, 192, "hwnd_p_down.bmp", "hwnd_p_up.bmp", "hwnd_p_up.bmp", NULL, NULL, NULL); 
   button (580, 192, "hwnd_s_down.bmp", "hwnd_s_up.bmp", "hwnd_s_up.bmp", NULL, NULL, NULL); 
   button (612, 192, "hwnd_cl_down.bmp", "hwnd_cl_up.bmp", "hwnd_cl_up.bmp", NULL, NULL, NULL); 
   button (644, 192, "hwnd_ar_down.bmp", "hwnd_ar_up.bmp", "hwnd_ar_up.bmp", NULL, NULL, NULL); 
 
   button (100, 220, "hwnd_k_down.bmp", "hwnd_k_up.bmp", "hwnd_k_up.bmp", NULL, NULL, NULL); 
   button (132, 220, "hwnd_ca_down.bmp", "hwnd_ca_up.bmp", "hwnd_ca_up.bmp", NULL, NULL, NULL); 
   button (164, 220, "hwnd_sc_down.bmp", "hwnd_sc_up.bmp", "hwnd_sc_up.bmp", NULL, NULL, NULL); 
   button (196, 220, "hwnd_ti_down.bmp", "hwnd_ti_up.bmp", "hwnd_ti_up.bmp", NULL, NULL, NULL); 
   button (228, 220, "hwnd_v_down.bmp", "hwnd_v_up.bmp", "hwnd_v_up.bmp", NULL, NULL, NULL); 
   button (260, 220, "hwnd_cr_down.bmp", "hwnd_cr_up.bmp", "hwnd_cr_up.bmp", NULL, NULL, NULL); 
   button (292, 220, "hwnd_mn_down.bmp", "hwnd_mn_up.bmp", "hwnd_mn_up.bmp", NULL, NULL, NULL); 
   button (324, 220, "hwnd_fe_down.bmp", "hwnd_fe_up.bmp", "hwnd_fe_up.bmp", NULL, NULL, NULL); 
   button (356, 220, "hwnd_co_down.bmp", "hwnd_co_up.bmp", "hwnd_co_up.bmp", NULL, NULL, NULL); 
   button (388, 220, "hwnd_ni_down.bmp", "hwnd_ni_up.bmp", "hwnd_ni_up.bmp", NULL, NULL, NULL); 
   button (420, 220, "hwnd_cu_down.bmp", "hwnd_cu_up.bmp", "hwnd_cu_up.bmp", NULL, NULL, NULL); 
   button (452, 220, "hwnd_zn_down.bmp", "hwnd_zn_up.bmp", "hwnd_zn_up.bmp", NULL, NULL, NULL); 
   button (484, 220, "hwnd_ga_down.bmp", "hwnd_ga_up.bmp", "hwnd_ga_up.bmp", NULL, NULL, NULL); 
   button (516, 220, "hwnd_ge_down.bmp", "hwnd_ge_up.bmp", "hwnd_ge_up.bmp", NULL, NULL, NULL);    
   button (548, 220, "hwnd_as_down.bmp", "hwnd_as_up.bmp", "hwnd_as_up.bmp", NULL, NULL, NULL);
   button (580, 220, "hwnd_se_down.bmp", "hwnd_se_up.bmp", "hwnd_se_up.bmp", NULL, NULL, NULL);
   button (612, 220, "hwnd_br_down.bmp", "hwnd_br_up.bmp", "hwnd_br_up.bmp", NULL, NULL, NULL);
   button (644, 220, "hwnd_kr_down.bmp", "hwnd_kr_up.bmp", "hwnd_kr_up.bmp", NULL, NULL, NULL);
  /////
   button (100, 248, "hwnd_k_down.bmp", "hwnd_k_up.bmp", "hwnd_k_up.bmp", NULL, NULL, NULL); 
   button (132, 248, "hwnd_ca_down.bmp", "hwnd_ca_up.bmp", "hwnd_ca_up.bmp", NULL, NULL, NULL); 
   button (164, 248, "hwnd_sc_down.bmp", "hwnd_sc_up.bmp", "hwnd_sc_up.bmp", NULL, NULL, NULL); 
   button (196, 248, "hwnd_ti_down.bmp", "hwnd_ti_up.bmp", "hwnd_ti_up.bmp", NULL, NULL, NULL); 
   button (228, 248, "hwnd_v_down.bmp", "hwnd_v_up.bmp", "hwnd_v_up.bmp", NULL, NULL, NULL); 
   button (260, 248, "hwnd_cr_down.bmp", "hwnd_cr_up.bmp", "hwnd_cr_up.bmp", NULL, NULL, NULL); 
   button (292, 248, "hwnd_mn_down.bmp", "hwnd_mn_up.bmp", "hwnd_mn_up.bmp", NULL, NULL, NULL); 
   button (324, 248, "hwnd_fe_down.bmp", "hwnd_fe_up.bmp", "hwnd_fe_up.bmp", NULL, NULL, NULL); 
   button (356, 248, "hwnd_co_down.bmp", "hwnd_co_up.bmp", "hwnd_co_up.bmp", NULL, NULL, NULL); 
   button (388, 248, "hwnd_ni_down.bmp", "hwnd_ni_up.bmp", "hwnd_ni_up.bmp", NULL, NULL, NULL); 
   button (420, 248, "hwnd_cu_down.bmp", "hwnd_cu_up.bmp", "hwnd_cu_up.bmp", NULL, NULL, NULL); 
   button (452, 248, "hwnd_zn_down.bmp", "hwnd_zn_up.bmp", "hwnd_zn_up.bmp", NULL, NULL, NULL); 
   button (484, 248, "hwnd_ga_down.bmp", "hwnd_ga_up.bmp", "hwnd_ga_up.bmp", NULL, NULL, NULL); 
   button (516, 248, "hwnd_ge_down.bmp", "hwnd_ge_up.bmp", "hwnd_ge_up.bmp", NULL, NULL, NULL);    
   button (548, 248, "hwnd_as_down.bmp", "hwnd_as_up.bmp", "hwnd_as_up.bmp", NULL, NULL, NULL);
   button (580, 248, "hwnd_se_down.bmp", "hwnd_se_up.bmp", "hwnd_se_up.bmp", NULL, NULL, NULL);
   button (612, 248, "hwnd_br_down.bmp", "hwnd_br_up.bmp", "hwnd_br_up.bmp", NULL, NULL, NULL);
   button (644, 248, "hwnd_kr_down.bmp", "hwnd_kr_up.bmp", "hwnd_kr_up.bmp", NULL, NULL, NULL);
  /////
   button (100, 276, "hwnd_k_down.bmp", "hwnd_k_up.bmp", "hwnd_k_up.bmp", NULL, NULL, NULL); 
   button (132, 276, "hwnd_ca_down.bmp", "hwnd_ca_up.bmp", "hwnd_ca_up.bmp", NULL, NULL, NULL); 
   button (164, 276, "hwnd_sc_down.bmp", "hwnd_sc_up.bmp", "hwnd_sc_up.bmp", NULL, NULL, NULL); 
   button (196, 276, "hwnd_ti_down.bmp", "hwnd_ti_up.bmp", "hwnd_ti_up.bmp", NULL, NULL, NULL); 
   button (228, 276, "hwnd_v_down.bmp", "hwnd_v_up.bmp", "hwnd_v_up.bmp", NULL, NULL, NULL); 
   button (260, 276, "hwnd_cr_down.bmp", "hwnd_cr_up.bmp", "hwnd_cr_up.bmp", NULL, NULL, NULL); 
   button (292, 276, "hwnd_mn_down.bmp", "hwnd_mn_up.bmp", "hwnd_mn_up.bmp", NULL, NULL, NULL); 
   button (324, 276, "hwnd_fe_down.bmp", "hwnd_fe_up.bmp", "hwnd_fe_up.bmp", NULL, NULL, NULL); 
   button (356, 276, "hwnd_co_down.bmp", "hwnd_co_up.bmp", "hwnd_co_up.bmp", NULL, NULL, NULL); 
   button (388, 276, "hwnd_ni_down.bmp", "hwnd_ni_up.bmp", "hwnd_ni_up.bmp", NULL, NULL, NULL); 
   button (420, 276, "hwnd_cu_down.bmp", "hwnd_cu_up.bmp", "hwnd_cu_up.bmp", NULL, NULL, NULL); 
   button (452, 276, "hwnd_zn_down.bmp", "hwnd_zn_up.bmp", "hwnd_zn_up.bmp", NULL, NULL, NULL); 
   button (484, 276, "hwnd_ga_down.bmp", "hwnd_ga_up.bmp", "hwnd_ga_up.bmp", NULL, NULL, NULL); 
   button (516, 276, "hwnd_ge_down.bmp", "hwnd_ge_up.bmp", "hwnd_ge_up.bmp", NULL, NULL, NULL);    
   button (548, 276, "hwnd_as_down.bmp", "hwnd_as_up.bmp", "hwnd_as_up.bmp", NULL, NULL, NULL);
   button (580, 276, "hwnd_se_down.bmp", "hwnd_se_up.bmp", "hwnd_se_up.bmp", NULL, NULL, NULL);
   button (612, 276, "hwnd_br_down.bmp", "hwnd_br_up.bmp", "hwnd_br_up.bmp", NULL, NULL, NULL);
   button (644, 276, "hwnd_kr_down.bmp", "hwnd_kr_up.bmp", "hwnd_kr_up.bmp", NULL, NULL, NULL);
  //
   button (196, 332, "hwnd_ti_down.bmp", "hwnd_ti_up.bmp", "hwnd_ti_up.bmp", NULL, NULL, NULL); 
   button (228, 332, "hwnd_v_down.bmp", "hwnd_v_up.bmp", "hwnd_v_up.bmp", NULL, NULL, NULL); 
   button (260, 332, "hwnd_cr_down.bmp", "hwnd_cr_up.bmp", "hwnd_cr_up.bmp", NULL, NULL, NULL); 
   button (292, 332, "hwnd_mn_down.bmp", "hwnd_mn_up.bmp", "hwnd_mn_up.bmp", NULL, NULL, NULL); 
   button (324, 332, "hwnd_fe_down.bmp", "hwnd_fe_up.bmp", "hwnd_fe_up.bmp", NULL, NULL, NULL); 
   button (356, 332, "hwnd_co_down.bmp", "hwnd_co_up.bmp", "hwnd_co_up.bmp", NULL, NULL, NULL); 
   button (388, 332, "hwnd_ni_down.bmp", "hwnd_ni_up.bmp", "hwnd_ni_up.bmp", NULL, NULL, NULL); 
   button (420, 332, "hwnd_cu_down.bmp", "hwnd_cu_up.bmp", "hwnd_cu_up.bmp", NULL, NULL, NULL); 
   button (452, 332, "hwnd_zn_down.bmp", "hwnd_zn_up.bmp", "hwnd_zn_up.bmp", NULL, NULL, NULL); 
   button (484, 332, "hwnd_ga_down.bmp", "hwnd_ga_up.bmp", "hwnd_ga_up.bmp", NULL, NULL, NULL); 
   button (516, 332, "hwnd_ge_down.bmp", "hwnd_ge_up.bmp", "hwnd_ge_up.bmp", NULL, NULL, NULL);    
   button (548, 332, "hwnd_as_down.bmp", "hwnd_as_up.bmp", "hwnd_as_up.bmp", NULL, NULL, NULL);
   button (580, 332, "hwnd_se_down.bmp", "hwnd_se_up.bmp", "hwnd_se_up.bmp", NULL, NULL, NULL);
   button (612, 332, "hwnd_br_down.bmp", "hwnd_br_up.bmp", "hwnd_br_up.bmp", NULL, NULL, NULL);
  //
   button (196, 360, "hwnd_ti_down.bmp", "hwnd_ti_up.bmp", "hwnd_ti_up.bmp", NULL, NULL, NULL); 
   button (228, 360, "hwnd_v_down.bmp", "hwnd_v_up.bmp", "hwnd_v_up.bmp", NULL, NULL, NULL); 
   button (260, 360, "hwnd_cr_down.bmp", "hwnd_cr_up.bmp", "hwnd_cr_up.bmp", NULL, NULL, NULL); 
   button (292, 360, "hwnd_mn_down.bmp", "hwnd_mn_up.bmp", "hwnd_mn_up.bmp", NULL, NULL, NULL); 
   button (324, 360, "hwnd_fe_down.bmp", "hwnd_fe_up.bmp", "hwnd_fe_up.bmp", NULL, NULL, NULL); 
   button (356, 360, "hwnd_co_down.bmp", "hwnd_co_up.bmp", "hwnd_co_up.bmp", NULL, NULL, NULL); 
   button (388, 360, "hwnd_ni_down.bmp", "hwnd_ni_up.bmp", "hwnd_ni_up.bmp", NULL, NULL, NULL); 
   button (420, 360, "hwnd_cu_down.bmp", "hwnd_cu_up.bmp", "hwnd_cu_up.bmp", NULL, NULL, NULL); 
   button (452, 360, "hwnd_zn_down.bmp", "hwnd_zn_up.bmp", "hwnd_zn_up.bmp", NULL, NULL, NULL); 
   button (484, 360, "hwnd_ga_down.bmp", "hwnd_ga_up.bmp", "hwnd_ga_up.bmp", NULL, NULL, NULL); 
   button (516, 360, "hwnd_ge_down.bmp", "hwnd_ge_up.bmp", "hwnd_ge_up.bmp", NULL, NULL, NULL);    
   button (548, 360, "hwnd_as_down.bmp", "hwnd_as_up.bmp", "hwnd_as_up.bmp", NULL, NULL, NULL);
   button (580, 360, "hwnd_se_down.bmp", "hwnd_se_up.bmp", "hwnd_se_up.bmp", NULL, NULL, NULL);
   button (612, 360, "hwnd_br_down.bmp", "hwnd_br_up.bmp", "hwnd_br_up.bmp", NULL, NULL, NULL);
   
   
   
   layer = 80;
	flags = SHOW;
}



now i begin with all functions ... all infos ...
h2...he..li... grin and so on ......

Last edited by ratz; 08/23/13 13:37.