Originally Posted By: Kartoffel
Also I implemented Y'CbCr colors with chroma subsampling for the diffuse textures in the gBuffer.
This makes it possible to use just 2 channels for the colors and now I don't need a 4th rendertarget for that laugh


That's a nice idea. I wonder, though, if you save your diffuse textures that way (i.e. save the work to convert them during gbuffer rendering)


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