Hi,

I think (but not tried tongue ) you can achieve what you want using joints. But what you can also try is

  • Compose you entities from shapes (A row of players = 1 shape) so they will act as only one actor. You then need to update your entities acordingly (Using phyX3 plugin you can get shape pose, with native plugin you need to calculate this based on the relative pose).
  • Compose directly your objects from your 3d editor and create collision geometry from basic boxes or a simplified commision geometry.


You need the following functions:


PS : I think that combining your model (and creating/composing simplified collision geometry) is better as it will simplify entity management and will reduce you entity count.

Last edited by 3dgs_snake; 09/02/13 06:55.