Hi there,

I have the following code in the main function of my project:
Code:
pp_add (mtl_hdr);



My problem is that every time I save and load the game the engine crashes.
I know that some PP Shaders don't survive the saving/loading process.
Can someone point me in the right direction on how to correctly disable this specific Shader during the saving process and load it back again after load the saved game.

Any help is greatly appreciated.
Thanks in advance.


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