it survives, use in this form:

Code:
mtl_hdr.skill1 = floatv(5);	// strength
					mtl_hdr.skill2 = floatv(35);	// treshold
					mtl_hdr.skill3 = floatv(0); 	// exposure compensation factor
					mtl_hdr.skill4 = floatv(1);	// time
					pp_set(camera,mtl_hdr);


I think pp_add only works if there was a pp_set before, but not sure...

Last edited by sivan; 09/04/13 07:15.

Free world editor for 3D Gamestudio: MapBuilder Editor