don't forget barrels as another great level design element grin

@Superku, yes 1366 is a camera size constraint, inherited from shade-c vsm martix operations I still use, but maybe I'll rework it, when I can...

Edit: I found a workaround, and even 512x512 shadowmap size works and can produce acceptable quality over a relatively large area.

Last edited by sivan; 09/26/13 12:40.

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