Hi there!

I got a small problem with my Map Editor.
It has the ability to create Tiles as "*.wmb" with

Code:
ent_create("Tile.wmb",a Vector,null);



After that the user can change the skin of the tile Object with

Code:
ent_setskin(TileEntity,Texture,1);



So far, so good.
This is the result of the ingame mapeditor.



After using "wwmp2wmb.exe" in order to save my map, I reload my map and all changed skins got lost.



Perhaps the ent_setskin function isn't the right way to my solution - I really don't know. I didn't found anything in the manual about this problem.

Is there any way to save the changed skin?
Or is there a way to place WMP file Format into a Map via Lite C?

Thanks in advance.
Marco


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