wait_for ( maze_depth_first ); int start_x = 0; int start_y = 0; int x = 1; for ( ; x<MAZEX; x+=2 ) { int y = 1; for ( ; y<MAZEY; y+=2 ) { if ( array_cell(maze,x,y) > array_cell(maze,start_x,start_y) ) { start_x = x; start_y = y; } } } array_cell(maze,start_x,start_y) = START; array_draw ( maze, MAZEX, MAZEY, panMaze->bmap );
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