@3run: normally a designer made cover system is okay, it is applied in many commercial games (in older AAAAAaaaaaaaaaa.... games too). but with some hundreds of c_tracing you can check the environment in uniform distances (I have an idea in my head to implement such a map decomposition system, that examines the map, creates navmesh like areas to have less data, and feeds it to the AI and pathfinder system).

@alibaba: it reminds me to a project, namely a 3D desktop, where icons are placed in a 3D environment, actually a tropical island (made with Esethel engine: http://www.youtube.com/watch?v=3y6LcOMFS4s&feature=player_embedded). okay, they are very different laugh


Free world editor for 3D Gamestudio: MapBuilder Editor