hi

1) is there a distinct limit of entity and polygon quantity of a wmb level? in case of larger levels I can easily run into these limitations, resulting in no compilation, so I lose the fast wmb loading of my levels. I need no lightmapping, just simply put there some thousands of models where they are. maybe subdividing it and creating more wmb levels and loading them one by one by ent_create? (for example: one for terrain + building and vegetation models, and another few ones for grass models)

2) is there any difference between creating a $$m file for a simple and a bsp map? I get an error message when selecting bsp, but with simple map it works fine (probably simple map is better for my large open levels anyway).

thanks.


Free world editor for 3D Gamestudio: MapBuilder Editor