I think I wrote the most basic bloom shader ever laugh I don't really know how they work, this is a very experimental thing, but it works fast (no fps drop). it applies no blurring, samples only one pixel at a time, and there are simply 3 parameters to tweak: lower limit (to decrease dark contrast), luminance (produces contrast), and +/- brightness correction. atm it's okay, for me at least laugh maybe it is not a bloom shader at all... grin

before

after


Free world editor for 3D Gamestudio: MapBuilder Editor