they are auto placed in my editor, and exported as $$m. currently I save them in a custom format, and reload them by using ent_create(), which is much slower than level_load(), even if I have to cycle through all entities after wmb loading to set some parameters not stored by wmb (clipping, bounding boxes etc.). the current method is okay for storing them during development, but it would be great to have an increased max entity quantity for in-game loading, as today pc-s can provide high enough performance in this way (if close clipping is used).


Free world editor for 3D Gamestudio: MapBuilder Editor