Oh, so if I understand that correctly... If I don't have the Pro version, then it doesn't do the chunking, since that's part of the LOD system, correct?

If that's the case, then I'm pretty much SOL, as I have the Commercial version.

Well that's a bummer, if that's the case. Pretty much renders everything I've done moot, heh.

Originally Posted By: Quad
Terrain's are chunked by default. If you use terrain LODs(which requires PRO, i believe) it automatically uses multiples of 8 for chunk sizes.
Multiples of 8 thing applies to chunk size, and terrain size should be multiples of chunksize.

There is 128x128 limit for terrain size, but this only applies to unchunked terrain.

From manual:
Quote:
When LOD is activated, chunk sizes are automatically set to a multiple of 8. If the number of terrain mesh squares is not a multiple of 8 in any direction, unchunked stripes remain. For this reason the number of terrain mesh squares should be a multiple of 8 (i.e. 8*n+1 vertices in x and y direction).