Uhm did you wrote that?

Code:
material mat_grain
{
ambient_blue = 255;
ambient_green = 255;
ambient_red = 255;

diffuse_red = 255;
diffuse_green = 255;
diffuse_blue = 255;

specular_blue = 255;
specular_green = 255;
specular_red = 255;

emissive_blue = 255;
emissive_green = 255;
emissive_red = 255;

albedo = 200;
power = 100;

event = mat_effUVinit;
effect = "grain.fx";
}



and the effect into the fx file?

The UV effect material works here fine on my machine..