From the manual :
Quote:
For preventing client hacking or cheating by injection of malicious data packets, always use encryption for MMOGs.

If I use dplay_encrypt , does this mean that I can move the client localy and send position to server , or I still have to use server authority over client? I mean , is it easy to cheat/hack with encription?

*EDIT* This can save a lot of traffic laugh

Last edited by EpsiloN; 11/28/13 18:29.

Extensive Multiplayer tutorial:
http://mesetts.com/index.php?page=201