I deleted all my client-server code and downloaded Superku's Multiplayer script. Adapted it to my GUI and added rotation, but I just noticed its client authority.

I'll start from scratch again :| Without prediction, to see if the latency produced error in position will be smaller than 18 or even 8 quants (it should be with 7ms lag, at 160 quants/sec.)...


Extensive Multiplayer tutorial:
http://mesetts.com/index.php?page=201