Uploaded a new version

Quote:

Added support for deferred transparency (1-layer)
Added setting to change g-buffer and lightbuffer bitdepth
Prepared pipeline for PBR
Fixed bug in specular lighting equation
Fixed tons of bugs


https://github.com/BoHHavoc/ShadeC-EVO

I might add Physically based rendering (PBR) in the near future, as i currently have a prototype running in Unity and porting it to Gamestudio shouldn't be to hard. It's based on the Unreal Engine 4 implementation and i have to say it looks pretty good in combination with dDo ( http://quixel.se/ddo/ ). laugh

Some news from my side:
I'll stop development of Shade-C in the not so distant future. One reason is that we dropped development of our inhouse game CSiS due to mayor bugs in gamestudio and/or our code and i no longer use gamestudio for other projects. CSiS was the only left.
The bigger reason however is this: Free time was very rare these past months and i doubt it will get better soon due to me and three other guys trying to get our company gentlymad on track ( http://gentlymad.org/game/inbetween ,there's a demo of our current game if you are interisted. It's not THAT bad, we came in 2nd place at German Multimedia Award 2013 and even got a live TV interview (SWR), radio interview (DasDing) and some newspapers also wrote about the game.).

I'm currently checking my options and am looking for individuals who want to continue the development of Shade-C. I have 2-3 guys in my head and i'll write them a pm but want to fix some critical stuff first so they have an easier starting.

I also apologize to all the people who wanted to help in the past that i didn't get back to because of lack of time. I hope you are not discouraged and will offer your help again, once there's a new "core-team" actively working on Shade-C (if there will be such a thing...).

Also, if you haven't noticed yet, Shade-C EVO is completly free now. Both for commercial and non-commercial projects.

I'll get back here at the end of 2013 and let you guys know about the current status and future of Shade-C.

See you then. (and please don't stop posting bugs, it's still important to write down all the problems and errors you encounter so they can be fixed in a future version).


Shade-C EVO Lite-C Shader Framework