Quote:
I don't see the 'lighting differences' you are talking about, the top surface is always clean to me.

It's a subtle difference in lighting but it's there, you just have to look closely. If you draw a line from the left big circle to the one on the right and divide the torus in half like this you will see that the upper part of this surface is slightly darker than the lower part.


Although I like the shadertoy example by Slin and find the concept interesting I see no reason at all to not go for a simple polygonal approach.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

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