I already spend a lot of time months ago with the first version of shade-c evo. The API is very easy to use, it took me 5 minutes to convert my multitex shader to evo format.

A water shader without transparency would be also no problem. But if the water shall be transparent it'S quite complicated. I didn't test it yet, but I guess the current 1-layer transparency is not enough. Hope the final version comes with more transparency layers.