Originally Posted By: Superku
Indeed, but why is the entity count so high, because of grass models? Have you thought about merging them somehow together in small clusters?


This would only work for creating clusters dynamically every time the level is loaded. Otherwise I would not recommend clustering for objects like grass, because this increases the nexus dramatically. (Precalculated) clustering works good for (2D) trees only (and other big 2D objects).