hi,

thanks for response.

The video looks nice.
But this softbody thing, I cant get it yet.

If you have the time, could you explain the need of tetrahedral mesh. Or better how is the workflow to get softbody physics for that.

On the screen in your first post there the pumpkin is going down the stairs, has it a special mesh?

What is to do if I want to realize something like an punchbag ?


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)