Originally Posted By: Slin
The only "issue" is that it needs to be aligned to the ground. So you will need many different meshes to cover everything.


You will still need different meshes if you don't want gras all over the whole terrain. A solution could be a seedmap, but I didn't try that yet.

EDIT: Superku: do you have the shader code for this? Wanna try this in IceX3

Last edited by oliver2s; 12/19/13 09:51.