// bags
#define MAIN_BAG_ID 1
#define TRADER01_BAG_ID 2
// slots
#define WEAPON_SLOT_ID 1
// groups
#define WEAPON_GROUP 1
// items
#define SWORD01_ID 101
#define SWORD02_ID 102
#define HAMMER01_ID 201
#define HAMMER02_ID 202
function fncMyCallback ( int action, int bag_id, int slot_id, int placed_item_id, int removed_item_id )
{
if ( bag_id == MAIN_BAG_ID )
{
if ( slot_id == WEAPON_SLOT_ID )
{
if ( removed_item_id != 0 )
{
// Remove the old weapon model
}
if ( ( placed_item >= SWORD01_ID ) && ( placed_item < HAMMER01_ID ) )
{
// Create the new sword model
}
}
}
}
function main ()
{
Bag *bag = inv_create_bag ( MAIN_BAG_ID, "leather_seam.pcx" );
Slot *slot = inv_add_slot_to_bag ( bag, WEAPON_SLOT_ID, WEAPON_GROUP, "leather_texture.pcx", 9, 60 ); // Active Weapon slot
Item *item_sword01 = inv_create_item ( SWORD01_ID, WEAPON_GROUP, "steel_sword.pcx", "steel_sword.pcx" );
set_on_click_callback ( "fncMyCallback" );
}