Finishing a 2D perturbation fire shader that I left off on in 2005.

vs/ps1.1 required for demo scene.

Since this publish folder I've added pulsating coals and burnt wood.
Right now I'm working on adding particle effect embers and heat haze. And dealing with the smoke.

I figure I'll work until I hit the max instructions for ps1.1 and then move it up to higher shader models and bring in depth and procedural noise.



Download the scene:

Fire Demo

Eric