Originally Posted By: Kartoffel
I'm currently working on some improvements for my rendering pipeline.
(improved the lighting, material shading, depth of field, bloom and SSAA):

The shader of the lion's head looks very good.

But I'm a little bit confused about the DOF shader.
It looks more like a model with a very low-res texture.
The edges (border) of the model is too sharp.
I think this is the reason why the ball with the white texture looks much sharper than the basin/bowl under the ball.