VIEW *playerSelectionView =
{
arc = 60;
clip_near = 1;
aspect = 0.972;
flags = SHOW | NOSKY | NOWORLD | NOENT;
}
entPlayerSelect = ent_create("Models\\player_new.mdl", vector(991337, -54785, -584132), selection_rotate);
vec_set(playerSelectionView.x, vector(991270, -54785, -584128));
playerSelectionView.genius = entPlayerSelect;
playerSelectionView.bmap = bmap_createblack(256, 256, 8888);
RenderViewToBitmap(playerSelectionView, pPlayerPanel, 1);