No, I have to test a bit more, but the new beta seems more buggy to me frown
My PhysX ragdolls and weapons etc are bugging again, flying through some walls etc.
Im gonna stay with the old version until you are able to fix this.
For the views Im using this declaration:
Code:
VIEW *playerSelectionView = 
{
	arc = 60;
	clip_near = 1;
	aspect = 0.972;
	flags = SHOW | NOSKY | NOWORLD | NOENT;
}

entPlayerSelect = ent_create("Models\\player_new.mdl", vector(991337, -54785, -584132), selection_rotate);
vec_set(playerSelectionView.x, vector(991270, -54785, -584128));

playerSelectionView.genius = entPlayerSelect;

playerSelectionView.bmap = bmap_createblack(256, 256, 8888);
RenderViewToBitmap(playerSelectionView, pPlayerPanel, 1);


Last edited by Ch40zzC0d3r; 01/31/14 10:00.