txesmi: I am looking at your sample code, specifically at this function of yours:

Code:
action active_weapon_action ()
{
	ENTITY *ent = active_weapon;
	if ( ent )
	{
		ent.x = 70;
		ent.y = -20;
		ent.z = -20;
		while ( ent == active_weapon )
			wait(1);
		ent_remove ( ent );
	}
}



I am assuming that this function is meant to position a gun in front of the camera, so that the gun points at wherever the player is facing.

I am trying to change this, in that instead of positioning a gun to point wherever the player faces, I would like to place a hand weapon (like a sword or mace) into the hand of the player. I currently have a function that works in making this happen, but it is not really part of a program that uses arrays.

This is the code that I used (pre-arrays) to place the weapon into the hand of the player:

Code:
action attach_weapon() 
{
	set(my,PASSABLE);
	proc_mode = PROC_LATE;
	
	while (player != NULL) 
	{
		vec_for_vertex(temp.x,player,997); //hand palm base: Vector # 987 on player
		vec_for_vertex(temp2.x,player,968); //hand palm tip: Vector # 982 on player
		vec_set(my.x,temp.x);
		vec_diff(temp.x,temp2.x,temp.x);
		vec_to_angle(my.pan,temp.x); 
		vec_set(my.pan,my.pan);
		wait(1);
	}
}



This code worked for me in attaching a hand weapon to the player's hand, to use as a weapon.

Do you know how I would incorporate the logic of my attach_weapon() function to work in your active_weapon_action() function?

Here is what I tried so far:

Code:
action active_weapon_action ()
{
	ENTITY *ent = active_weapon;
	if ( ent )
	{
		set(my,PASSABLE);
	   proc_mode = PROC_LATE;
	
	   while (player != NULL) 
	   {
	   	vec_for_vertex(temp.x,player,997); //hand palm base: Vector # 987
		   vec_for_vertex(temp2.x,player,968); //hand palm tip: Vector # 982
		   vec_set(my.x,temp.x);
		   vec_diff(temp.x,temp2.x,temp.x);
		   vec_to_angle(my.pan,temp.x); 
		   vec_set(my.pan,my.pan);
		   wait(1);
	   }
		while ( ent == active_weapon )
			wait(1);
		ent_remove ( ent );
	}
}


...but it does not seem to be working. It is not adding a weapon to my player's hand when I place a weapon into the active weapon slot.

Any help would be appreciated. Thanks.

Last edited by Ruben; 02/02/14 00:44.