Originally Posted By: Slin
Quote:
fixed snow, using replace instead of mix

What do you mean by that? I mean it still looks pretty much like a linear interpolation, but with the blend map having a steeper transition?


I think simply the snow tilemap gets always max weight in blending calculation, even if other tilemaps have a non-zero blending value. it seems to be a good idea to put it into the terrain shader to make blendmap creation easier...


Free world editor for 3D Gamestudio: MapBuilder Editor