Yes guess so. The sprite needs to follow the shape of the hit surface. I wanted to upgrade my bloodstain effect. I planned a sprite / particle placed via ent_decal to the target place. Then i wanted to move it slowly downwards with BEAM flag activated to "smear" the blood sprite while moving. I know how to do it with ent_create, but then its not applyed to the target's shape. Shaders i cant write ( and i dont want to ^^ ).


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;