You should use a sound or a log entry and isolate the not working code line:

Code:
#define PRAGMA_PATH "%EXE_DIR%\\templates\\sounds"
SOUND *sndBeep = "beep.wav";



Play it to the beginning of your function
Code:
function item_was_dropped ()
{
	snd_play ( sndBeep, 100, 0 ); // Is 'item_was_dropped' properly called?
	...



In the case it sounds, move it to the next flux control:
Code:
function item_was_dropped ()
{
	if ( !mouse_panel ) // Is the mouse pointer out of a panel?
	{
		snd_play ( sndBeep, 100, 0 ); // is it?



Anyway it is a mistery for us the way you call your 'item_was_dropped' function and it can come from there.

Salud!

Last edited by txesmi; 02/12/14 11:13.