I love shadec...i really thank you so much for that "new dimension".

I faced a small prob, maybe iam doing something wrong. If i place sprites with the material from the example via ent_decal fex, i get strange looking effects. There's always only one sprite visible. If u turn the cam a bit, randomly another decal becomes visible. Seams that only one decalsprite is translucent at same time. Means u can see the wall behind, but not the decals placed below. Looks like some kind of "z - sorting(alpha) prob". Hope i could descripe it well enough. Guess a screenshot wont help much in this case.

So...
If u place two translucent sprites via ent_decal ( first one, then the other on top / over the 1st at same position ) on a shaded model, u should see what i mean. To avoid that effect ( for now only of course ), i removed #define TRANSLUCENT from the .fx file. Now all decals are displayed correct, except of the now missing translucent - flag.

edit:
I faced a problem with ZNEAR. Activated ZNEAR in my fps weapon. Then lights are randomly disapearing. Is there maybe an own (shadec) znear flag ? Found this one "#define SC_CUSTOM_ZBUFFER" but dont know if thats what iam looking for.

Till then
Thanks for any tip's
MfG

Last edited by rayp; 02/16/14 05:12.

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