more skin rendering:
improved overall appearance, implemented specular lighting and added even more crappy approximations (screen-space sub-surface scattering and stuff like that)

(but again, everything except the skin looks ugly as f*ck (hair, eyes, etc.), sorry for that)

edit: specmaps were too high... smirk
here's a newer (better) screenshot with comparison between default shading, and skin shading:

Last edited by Kartoffel; 03/09/14 18:53. Reason: switched to better screenshot

POTATO-MAN saves the day! - Random