great stuff , i have to say that the best feature you have given is the flexibility along with the lower level functionality .

really hate to be limited with an engine ,
the second thing i love is the language not being no second to best but full blooded c++ .

the event system was something along the line of
placing a type of marker (perhaps a keyframe) within the animation at any time frame and naming it for example "rightxfootxstepxsound" or "rightxhandxfingerxpullxtrigger" wich when you run the animation you could query in code for when that event(frame) becomes current like
if(event("rightxfootxstepxsound"))playsound(footstep)

but okay i dont think this would be to much of an issue given how much functionality you can conjure up from the fact that your engine provides access to such classes .

thanks i will now check out the forum , by the way ,many many compliments i am impressed !


Compulsive compiler