if(c_trace(my.x, vector(my.x, my.y, my.z - 100), IGNORE_ME | IGNORE_PASSABLE | SCAN_TEXTURE)) { vec_to_angle(footRotation, hit.nx); ent_bonerotate(me, "Bip01_L_Foot", vector(0, -footRotation.tilt + 90, 0)); ent_bonerotate(me, "Bip01_R_Foot", vector(0, -footRotation.tilt + 90, 0)); }
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