Yes, you're right it works without Texture checked, but i think this happens if you use d3d_antialias function, maybe a bug!
If you try without the d3d_antialias function, your model will work.
Sorry for misleading claims about second Texture not checked.
EDIT: No, it's not d3d_antialias, the same happens if you try with video_mode, sorry!
Last edited by rojart; 03/20/14 20:32. Reason: d3d_antialias