Code:
VECTOR temp;
var camera_zoom_dist = 384;

action move_cam() 								
{
	set(my,UNLIT | PASSABLE);
	while(1) 											
	{
		vec_zero(temp);
		if(!mouse_right)
		{
			if(mouse_pos.x < 16 || key_cul) temp.y = 8;
			if(mouse_pos.x > screen_size.x-16 || key_cur) temp.y = -8;
			if(mouse_pos.y < 16 || key_cuu) temp.x = 8;
			if(mouse_pos.y > screen_size.y-16 || key_cud) temp.x = -8;
			vec_rotate(temp,my.pan);
			vec_scale(temp,time_step);
			vec_add(my.x,temp);
		}
		else my.pan -= 8*mouse_force.x*time_step;
		camera.pan = my.pan;
		camera.tilt = -65;
		camera_zoom_dist = clamp(camera_zoom_dist+mickey.z*0.5,64,512);
		vec_set(camera.x,vector(-camera_zoom_dist,0,0));
		vec_rotate(camera.x,camera.pan);
		vec_add(camera.x,my.x);
		wait(1); 										
	}
}

void main()
{
	fps_max = 60;
	level_load(NULL);
	ent_create(SPHERE_MDL,vector(0,0,32),move_cam);
	mouse_mode = 4;
	var i;
	for(i = 0; i < 100; i++)
	{
		ent_create(CUBE_MDL,vector((random(2)-1)*512,(random(2)-1)*512,0),NULL);		
	}
}



Jetzt funktioniert's. Der Fehler war offenbar in Zeile
vec_scale(my.x,time_step);
welche natürlich
vec_scale(temp,time_step);
lauten muss.


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