Hi,

I have a few questions concerning the WMP lib.

Looking at the face of a block. It seems to be accompanied by a plane.
e.g.
plane: n (0.000000, 0.000000, 1.000000), pt (0.000000, 0.000000, 2.000000) d=2.000000

What exactly are those values? n seems to be the normal, and d some distance (whatis it used for?), but what is pt?
Is this information mandatory or can WED recreate it from the face data?

Same goes for textures...
texture_vecs: (1.000000,0.000000,0.000000,0.000000) (0.000000,-1.000000,0.000000,0.000000)
texture_abs_vecs: (1.000000,0.000000,0.000000,0.000000) (0.000000,-1.000000,0.000000,0.000000)
What are those numbers and are they mandatory?


Basically I have a D3DXmesh with skin id and UV coordinates (everything needed to ent_setmesh/skin a nice model instance) and want to drop that info to a WMP as concave block.
Besides some ambient and albedo values I don't need anything fancy - it can be applied in WED later.

But I'm unsure which attributes are mandatory (is there a list?).
A description of these values would help me a lot.

Thanks.