I found those known troubles trying to render a sport center with its narrow and contrasted ground lines:



I tricked the color mask first four mipmaps and incresased the lines thickness on each mipmap step. I used tex2Dlod with a fraction of the distance to the camera in the X axis: a very especific set up for a very specific game camera.





Not totally fine but that is the way!

Last edited by txesmi; 04/26/14 16:10.