Quote:
Especially Unity's asset store is fantastic with entire game kits, pathfinding algorithms, editor extensions, particle effects or even visual scripting solutions...


Yeah, until you get a conflict because some (lots of) Asset Store Developers are too dumb to use namespaces. Actually I donīt know how good the features are implemented in UE4, but when it comes to Unity you can find a big bunch of half-baked features. You need some awkward workarounds if you want to realize a mid-sized project.

Example? What about this: You canīt load scenes additively with baked Occlusion Culling. And you have to dig in their forums to get this information...


no science involved