inspired by Emre's great water shader, I added a secondary wave tweaked by a single new parameter to my water shader to get non-repetitive waves, resulting in both lake or river like ripples achievable. I know a video would be better, maybe later:

I just hope once I can make a more life-like effect... but it does the job for non-sea-battle games...


Free world editor for 3D Gamestudio: MapBuilder Editor