Is the mountain landscape he created in 3D Max 2010 considered a "model", when it is imported into Gamestudio WED?

If so, do you know how I can find out how many vertices are in his "model"? I click on the "Vertex Move" button in WED while a piece of the mountain landscape is selected, and I see vertices, but I cannot see a number anywhere stating how many there are.

Last edited by Ruben; 05/22/14 03:30.