// inventory.c
...
BMAP* goldPanel = "Gold_Inv_Display.pcx";
...
PANEL* gold_panel =
{
window(600,25,350,350,goldPanel,200,300);
}
function slotOnClick(PANEL* clicked_panel)
{
Slot* clicked_slot = getSlotPtrForPanelPtr(clicked_panel);
Item* clicked_item;
FONT* gold_txt_font = font_create("Times#30i");
STRING* gold_amnt_txt;
int testNum = 5;
gold_amnt_txt = str_create("Gold: ");
pan_setstring(gold_panel,0,598,400,gold_txt_font,gold_amnt_txt);
pan_setdigits(gold_panel,0,610,400,"%2.f",gold_txt_font,1,testNum);
...
}