I thought about that, but the particles get cut when an object is close to the camera (FPS).
After going through the manual, I realized there is no way of using particles on view entities, and I ended up with animation in Photoshop (around 25 frames). It doesn't look bad, but I lowered the opacity to 25% or 30%. On 100% it looks distracting and too 2D.


Extensive Multiplayer tutorial:
http://mesetts.com/index.php?page=201