Hey,

Is sending a pointer of an entity through send_skill a reliable way to get the pointer on the entity on e.g. clients? Like this?;

Code:
//server
f ((connection & CONNECT_SERVER) || connection == 0) {
my.ENEMY = pointer_player[i];
send_skill(my.ENEMY,SEND_ALL);
}

...

//on both
if (my.ENEMY != 0) pointer_enemy_player = my.ENEMY;



I need to be sure, am doing the bug cleaning.