I'm attempting to apply a specular bumpmapping shader to a level block (inserted by right click -> Add -> Cube -> Small). I am assigning a texture to it as well, by the name 'stonemarble'. To do this, I'm setting its material to marble_tile from within WED, like so:
Then, in the main code, I defined this material as follows:
//Materials & Shaders
BMAP* marble_texture = "textures\\stonemarble.bmp";
BMAP* marble_bump = "textures\\stonemarblebump.bmp";
MATERIAL* marble_tile = {
skin1 = marble_texture;
skin2 = marble_bump;
effect = "specBump.fx";
}
When I start the game, I get a warning saying "STONEMARBLE: Normal or height map missing".
Does anyone know why this might be happening?