tnx for commenting
That still does not work. And mouse_mode = 1; also does not work. I suspect it is cause I use the standard/default cursor, setting a custom cursor with custom mouse.x/mouse.y force movement does work but than the engine cursor and the windows cursor are not at the same position anymore (which I need).
-edit, if I use a custom cursor, and set while(1){wait(1);vec_set(mouse_pos,mouse_cursor);} than the windows cursor and engine cursor are almost the same (probably cause the engine window is not entirely fullscreen). So I probably only need to add a little mouse_force for the engine cursor than it will be perfect.
Thanks DLively!
Last edited by Reconnoiter; 07/19/14 19:39.