So I looked into the issue with the invisible models today and figured out what the problem was. Turns out we were never explicitly enabling vertex arrays before we called glDrawArrays, so on some setups you just wouldn't get anything at all. Yeah, I'm a real graphics guru here.

At least it's fixed, though! If you want a patch now I can upload some fixed binaries here, otherwise this is just going into the next release.


Eats commas for breakfast.

Play Barony: Cursed Edition!