Added better reflective mapping and also emissive mapping:


@FEL: I'm trying to implement a simple shader framework without any bloat. Just some materials and a simple post processing chain, both usable without each other.

EDIT: Added tonemapping and automatic brightness adjustment:


EDIT2: Added bloom and improved everything:
EDIT3: Added again more improved bloom and everything:

Last edited by MasterQ32; 08/03/14 00:57. Reason: forgot .png

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