Added better reflective mapping and also emissive mapping:
@FEL: I'm trying to implement a simple shader framework without any bloat. Just some materials and a simple post processing chain, both usable without each other.
EDIT: Added tonemapping and automatic brightness adjustment:
EDIT2: Added bloom and improved everything: EDIT3: Added again more improved bloom and everything:
Last edited by MasterQ32; 08/03/1400:57. Reason: forgot .png