Originally Posted By: FEL
"The more you know... Nice technique, but only has "into" the surface, not "out" of the surface offsets"
And thats the quality, Cryengine can do Out and Into in same Frame. Now get back to the Story, DirectX11 for A8!!!!
Exactly. Well, actually it is still just inwards, but they're extruding the mesh along it's normals before performing the pom.

Of course, it's not as good as tesselation when used for very big deformations, but it is waay faster for small Details.

Last edited by Kartoffel; 08/12/14 12:15.