same here ,I simply love the worms game , nice to
have a laugh when something comical happens !

I always wanted to do a game in 2d that captures the
worms theme with the destructive terrains ,and simply being able to draw up a level and put it in my game .

per pixel collision is so outdated yet theres something to it I like .

this was my first attempt at such a game , although
I am working on a game of similar features in sdl and irrlicht and maby I will try out blitz and others too , I am experimenting with different engines/libraries to base my game on , and when I find one I like I will
throw in the whole shebang physics the lot .

when worms went 3d I lost my interest in the series.

Last edited by Wjbender; 08/16/14 10:33.

Compulsive compiler